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・ Earth's critical zone
・ Earth's energy budget
・ Earth's field NMR
・ Earth's internal heat budget
・ Earth's Last Citadel
・ Earth's location in the Universe
・ Earth's magnetic field
・ Earth's Man
・ Earth's orbit
・ Earth's Own Food Company
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Earth, Air, Fire, and Water
・ Earth, Moon, and Planets
・ Earth, Planets and Space
・ Earth, Sky, and Everything in Between
・ Earth, Sun, Moon
・ Earth, Texas
・ Earth, Wind & Fire
・ Earth, Wind & Fire (album)
・ Earth, Wind & Fire discography
・ Earth-1121
・ Earth-2122
・ Earth-616
・ Earth-centered inertial
・ Earth-colored mouse
・ Earth-grazing fireball


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Earth, Air, Fire, and Water : ウィキペディア英語版
Earth, Air, Fire, and Water

''Earth, Air, Fire, and Water'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1993.
==Contents==
''Earth, Air, Fire, and Water'' expands the role of the cleric in the Dark Sun setting by adding new goals, duties, and abilities. As detailed in the ''Dark Sun Boxed Set'' rules, Athasian clerics do not worship gods, but instead receive spells from the four elemental planes. ''Earth, Air, Fire, and Water'' clarifies this premise, explaining that clerics form pacts with elemental entities who demand absolute devotion and obedience.〔
Most clerics fill one of four roles in the campaign world, serving as Wanderers (wilderness advocates of the underprivileged), Guardians of the Shrine (protectors of sacred edifices), Priests of the Cities (urban dwellers, friends of the common man), or Shamans (mysterious primitives). Each has his own responsibilities and specialties. A cleric's race also affects his role; mul clerics tend to work with Air entities, thri-kreen priests are mostly Shamans and Wanderers, working with any elemental powers but Fire.〔
When clerics reach 20th level, they have two options: they may continue to advance in level, or they may become elementals. Clerics who continue to advance gain access to the powerful Sphere of the Cosmos. They also tap into the para-elemental planes of Silt, Sun, Rain, and Magma, which grant powerful abilities. Clerics who become elementals leave their humanity behind, relocating to the inner planes.〔
Two chapters briefly address druids and templars. A druid forms a pact with the elemental powers, much the same as a cleric, though he is denied the cleric's granted powers. He also must choose between humanity and elemental transformation (becoming a “spirit of the land”) when he reaches 20th level. A templar draws magic from the elemental planes, but must funnel his request through a sorcerer-king rather than contact the entities directly.〔 A selection of new spells rounds out the book.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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